DMG is a not-for-profit videogame arts organization that creates space for marginalized creators to make, play and critique videogames within a cultural context. We teach computing skills for artistic expression, offer production and exhibition facilities, and provide community support for the creation of new artworks. Our space and community is a platform and playground for artists working in games, engaging the public with the expressive potential of this medium.
We believe game-making can be an act of resistance, giving creators ultimate agency in the expression of their identities, politics, selves, genders and sexualities. Our work has the power to transform our communities, and positively impact policies and practice.
We believe that creating space and time to make and talk about games in an explicitly feminist context elevates the craft, amplifies alternative and diverse narratives, and supports the socio-cultural changes that are necessary to make game design accessible to all.
We are interested in creating alternative forms of economic power grounded in solidarity, openness and collective values.